A few Atari ST questions
Posted: Fri Mar 09, 2012 5:39 am
Hi,
I'm new here, just curious about the Atari ST.
So.. I have a 520STm computer system with a 3rd party ram card, I have a few questions about the unit.
1.) I noticed the serial ports on the side. I know that one of them is for the mouse, the other is for a joystick. What kind of joystick am I limited to?
For example, would I be able to plug in a sega genesis controller and have it work? If there were games programmed to use more of the buttons on a controller, could
something like a sega 6 button work in that joystick port. (with all buttons working and addressable?)
2.) Is there a way to increase the amount of onscreen colors? I saw a 3d videocard created for the ST on youtube.. Is there anything like that out there where I can get a higher amount of colors on screen?
3.) Are there any processor upgrades for the 520STm?
4.) What is the best C compiler for the 520ST series? Any good books to be looking for? I noticed that most of the compilers in the programming section were for the 8bit series of consoles.
Thanks!
I'm new here, just curious about the Atari ST.
So.. I have a 520STm computer system with a 3rd party ram card, I have a few questions about the unit.
1.) I noticed the serial ports on the side. I know that one of them is for the mouse, the other is for a joystick. What kind of joystick am I limited to?
For example, would I be able to plug in a sega genesis controller and have it work? If there were games programmed to use more of the buttons on a controller, could
something like a sega 6 button work in that joystick port. (with all buttons working and addressable?)
2.) Is there a way to increase the amount of onscreen colors? I saw a 3d videocard created for the ST on youtube.. Is there anything like that out there where I can get a higher amount of colors on screen?
3.) Are there any processor upgrades for the 520STm?
4.) What is the best C compiler for the 520ST series? Any good books to be looking for? I noticed that most of the compilers in the programming section were for the 8bit series of consoles.
Thanks!