Do you think you'll ever consider expanding the current 'Language' options? I understand it'd be quite a task because it isn't always easy to tell which language has been used without looking at the actual file itself and you do probably have more important stuff to concentrate on first!
Anyway, I'm sure there's more but here's a few options you may consider:
Adventure Writer (The KGB Kill, World of Pleasure, Atlantis Adventure etc)
Compiled Turbo BASIC (most if not all KE-Soft titles etc)
Compiled BASIC (Valgus^2, Balloon Capers etc)
Basic XL (Chancellor of the Exchequer, dunno if there's any more!)
Action! (Thinking Man's Video Game, Labyrinth etc)
Quick! (Rubber Ball, 3D Pac Plus etc)
The examples were just off the top of my head but I think they're correct!
Language.
Moderator: Atari Frog
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That's what I call telepathy! We actually added several languages last Saturday, including "compiled BASIC", "compiled Turbo BASIC", "compiled FORTH" and "compiled Action!"
Must think about implementing "compiled Quick" (actually, is a game like Rubber Ball written in Quick or is it compiled Quick?), BASIC XL and AdventureWriter. Not sure if we need Boulder Dash Construction Kit as well...
Anything else missing? We have PILOT, Turbo BASIC, Action! and Arcade Machine already.
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Atari Frog
http://www.atarimania.com
Must think about implementing "compiled Quick" (actually, is a game like Rubber Ball written in Quick or is it compiled Quick?), BASIC XL and AdventureWriter. Not sure if we need Boulder Dash Construction Kit as well...
Anything else missing? We have PILOT, Turbo BASIC, Action! and Arcade Machine already.
--
Atari Frog
http://www.atarimania.com